top of page
Hi, I'm Srinija!
Designer and Researcher with 2 years of experience specializing in User Research, UX Design, and Service Design. Passionate about crafting human-centered, impactful solutions that combine strategic design thinking, technology, storytelling, and in-depth user research to develop innovative product strategies and ideas.
 
MA Information Experience Design from Royal College of Art, London. 

B.Des Human-Centred Design from Srishti Institute of Art, Design, and Technology.

Currently working as a Research Assistant at The Royal College of Art, London.

Previously worked as a UX Designer at HashedIn by Deloitte.

Projects

Wireframe - 5.png
User Research

|

Participatory Design

|

Workshops

|

Game Design

A card game-based workshop series to engage people in creative and inclusive future-thinking

This is a card game designed to harness grassroots innovation and jugaad the jugaad mindset to envision sustainable futures. The game emphasises collaboration, creativity, and the strategic use of resources to simulate real-world constraints and opportunities.

Frame 165 (1).png
UI/UX

|

User Research

|

Experience Design

|

Accessibility

Augmented Reality (AR) application to identify accessibility issues in built environments

A tool for building planners and auditors to identify accessibility issues at an early stage of planning. The tool also aims to provide AI-generated solutions to solve them in accordance to the latest accessibility guidelines.

Frame 168 (2).png
User Research

|

Strategy

Research and service strategy to improve the Indian emergency response system

Research to understand the current state of the emergency medical response system in India and dive deeper to understand the current ambulance services, gaps, and need in the Indian healthcare sector to suggest an advanced, tech-based emergency response system strategy.

Group 3 (1).png
User Research

|

UI/UX

A personalised mobile health tracking and monitoring application for individuals

Personalised health tracking and monitoring experience that would cater to individuals' health goals. End-to-end design thinking including personas, interviews, user journey, competitor analysis, visual design, wireframing, and prototyping.

Frame 166 (1).png
User Research

|

Experience Design

|

Visual Design

Reimagining ways to teach high school mathematics to adults: Through a recipe book

This project looks at finding engaging, simple, and accessible ways to stimulate positive interaction with mathematics and linear equations in particular. The math concept is introduced gradually through a series of healthy recipes that can be followed even by first-time cooks.

|

Co-creation
Frame 167 (1).png
User Research

|

Service Design

|

Workshops

A system to encourage maker-centric learning through the teaching of local Indian handicrafts. 

This project looks at reimagining the Indian education system by introducing maker-centric learning or practical/hands-on learning in Indian schools taught through local Indian handicrafts - promote the rich heritage of crafts while improving the way education is delivered.

Frame 169.png
User Research

|

Service Design

|

Interaction Design

Interactive public installation using real-time traffic data to create awareness about the traffic system in India

Shifting the perspective from vehicle-centric rules to human-centric. This project aims to create awareness about the traffic system amongst the general public through an interactive public installation set within the Indian urban context. 

|

VR

|

Experience Design
Frame 170.png
User Research

|

Interaction Design

A Virtual Reality (VR) experience of a school classroom for those who cannot physically be there 

 Through this project, we aim to bring about emotions such as longing, curiosity, and nostalgia. Through Virtual Reality as our medium, the aim is to simulate a day in a school classroom, providing interactions with objects and surroundings.

bottom of page